Pixel Artist (2D / 3D Stylized Games | Unity3D) / Europe
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Pixel Artist (2D / 3D) - Unity / Europe
Remote · Full-time
We are looking for a Pixel Artist to create high-quality in-game pixel art assets and help push traditional 2D pixel art into a modern Unity-based 3D / 2.5D pipeline.
This role is focused on game assets only: characters, props, environments, gameplay objects, animations, textures, tiles, trims, and world-building elements. No UI work.
You’ll know this is for you if…
You have strong traditional pixel art skills and a portfolio that shows great silhouette, palette control, readability, and pixel-level craftsmanship
You can create characters, props, environments, and animated game assets with a consistent visual style
You are comfortable working with Unity, not only exporting assets, but testing and adjusting them in-engine
You are curious about combining 2D pixel art with 3D scenes, including sprites on planes, billboards, pixel-perfect cameras, tilemaps, 2.5D setups, and stylized real-time workflows
You enjoy both artistic polish and practical production work
What you’ll do
Create production-ready pixel art assets for characters, props, environments, gameplay objects, tiles, textures, trims, and animated elements
Prepare and implement assets in Unity, including scale, filtering, pivots, sorting, sprite atlases, tilemaps, materials, and in-engine polish
Work on hybrid 2D / 3D scenes and help define how pixel art assets should sit inside a modern real-time world without losing their charm
Create pixel textures and surface treatments for props, environments, materials, and modular world assets
Explore traditional and modern pixel art techniques, including limited palettes, pixel clusters, dithering, low-resolution texture design, tileable textures, and handcrafted surface detail
Help define and maintain pixel art standards across the project, including palette rules, pixel density, export settings, asset organization, and visual consistency
What we’re looking for
Strong pixel art portfolio focused on game assets, characters, environments, animation, textures, or stylized world-building
Senior-level experience with Aseprite, Photoshop, Pyxel Edit, or similar pixel art tools
Hands-on Unity experience with 2D workflows such as sprites, atlases, tilemaps, animation, pivots, sorting layers, materials, and basic scene setup
Good understanding of pixel art fundamentals: silhouette, color, contrast, rhythm, shape language, readability, and animation timing
Experience creating assets for at least one real-time game project. Personal, indie, or commercial work all count if the quality is strong
Ability to create clean, organized, production-ready files
Clear written English and comfort working in a fully remote, async production environment
Nice to have
Experience with 2.5D or 3D pixel art workflows
Experience applying pixel art textures to 3D assets
Substance Designer knowledge for stylized, procedural, or pixel-inspired materials
Experience with tile sets, trim sheets, modular environments, or world-building kits
Basic understanding of UVs, texture mapping, filtering, compression, and pixel density
Unity Shader Graph basics, especially for pixelation, hit-flash, dissolves, stylized materials, or post-processing
Light C# scripting
Experience with MagicaVoxel, Blockbench, Blender, or other 3D / voxel tools
Experience working on mobile or performance-constrained platforms
What we offer
A project with a strong artistic identity and real creative impact
A stable full-time role with flexible contract options: B2B or employment
Fully remote work with a collaborative production-focused team
Direct influence on pixel art quality, visual standards, and asset workflows
Opportunity to explore modern 2D / 3D pixel art techniques in Unity
Annual team retreat focused on alignment, learning, and team bonding
To apply: send your portfolio and a short note about one pixel art piece you are proud of and why. No cover letter required.
- Departments
- 3D Art Department
- Locations
- Poznań, Poland, Europe
- Remote status
- Fully Remote
Poznań, Poland, Europe
About Beffio
Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the world’s most renowned game developers and entertainment publishers.
At Beffio, we excel in delivering top-tier game art production services, offering a full spectrum of support from initial concept art to final implementation. Our expertise covers both realistic and stylized 3D art, art direction, technical art, and real-time VFX, ensuring that every project we undertake meets the highest industry standards. Our team is proficient in a wide range of tools and software, including Unreal Engine, Unity3D, Nvidia Omniverse, Houdini, and the Adobe Suite, allowing us to seamlessly integrate artistic vision with cutting-edge technology.
Over the years, Beffio has been recognized for its innovative approach and exceptional quality, highlighted by our Unity Award for Best Artistic Content in 2018. We have collaborated with industry giants like Nike, Square Enix, and MIT, contributing to high-profile projects that showcase our ability to deliver AAA-quality content.
Beffio Studios is committed to pushing the boundaries of what is possible in game development, creating immersive, visually stunning experiences that captivate audiences and set new benchmarks for excellence in the industry.